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City of Brass header art

City of Brass

A first-person action adventure, inspired by Arabian Nights, from senior BioShock developers.

Steam Page
Release
May 4, 2018
8 years and 92 days ago
Steam Reviews
Mostly Positive827 reviews77.9%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is City of Brass and Uppercut Games Pty Ltd funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for City of Brass and Uppercut Games Pty Ltd?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

First-Person Arabian Nights Rogue-Lite!


Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.


Welcome to Update 1.5: Revenant's Bolt


Revenant's Bolt adds a new crossbow-wielding playable character - the Revenant!

Also look out for new Weapons and Relics to find.

This City Has Teeth!

Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies.


Deadly Magic, Mischievous Genies!

Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage.


Endless Death, Eternal Replayability!

The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…