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CITADEL

Awake from your slumber and venture out to the mighty CITADEL.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CITADEL and Liam Atkinson funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Light.
Brilliant, white light scatters across the surface of the primordial solution suspending my body.

You awake suspended in a warm, primordial soup with no idea who or where you are.
Breaking free from your watery dwelling, you find yourself in a secluded valley with no sign of life.
A path stretches out before you, illuminating three mysterious buildings and a giant looming tower.
Filled with an unmistakable curiosity, you venture out to the mighty CITADEL to discover the answers to your existence.

The path will not be easy.
There will be difficult choices to make, and harsh truths to accept.
Keep the future in mind as your stumble ahead into the darkness.

CITADEL is a philosophical science-fiction visual novel that explores ideas of identity, morality and existential discovery.
Blending speculative fiction with a reflective narrative, CITADEL focuses on meaningful choices, atmospheric worldbuilding and a slow-burn mystery.

Key Features:

  • Philosophical narrative – A story rich tale fulls of secrets, told in visual novel format

  • Unique art style – Using stylised "greenscale" pixel art graphics to set the mood

  • Interactivity  Choices that make you think

  • Atmosphere – Heavy atmospheric environments with evocative prose

  • Original soundtrack – Hand-crafted by yours truly

  • Multiple Endings – Replay to find them all