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Circle of Bosses

Circle of Bosses is a realtime tactics game that provides the complex mechanics of MMO-like Bosses but on a singleplayer experience. Tactical combat with a top-down view where the player assumes the role of a guild leader that can give instructions to AI characters.

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Search Google: Who developed Circle of Bosses?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Circle of Bosses self-published or published by WILDGRIP?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Circle of Bosses is a unique game that provides the complex mechanics of MMORPG Bosses but on a singleplayer offline experience. It's a realtime tactics game with a top-down view where the player assumes the role of a guild leader that can give instructions to AI characters.

A group of thieves and wrongdoers manages to escape from prison and decide to form a guild. These antiheroes realize they can create a war within and set foot to kill and loot the most powerful bosses in the land, moreover to even seek vengeance on their old enemies.

You play the role of guild leader and you will define the best strategies to defeat bosses, manage gear and equipment for all the raiders.

Fight challenging bosses and get better gear for your raid!

Bosses will have many mechanics and different phases through out an encounter. Each boss is completely unique and provides a challenge completely different from the previous ones and with 50+ bosses expected on the full release of the game you can expect an array of many tactical choices that can rival some of the best MMO raiding encounters like WoW and FF14!

There will be 8 antiheroes in total that you'll be able to pick and add to your parties. Each raider represents a unique class and subclass with its own abilities and chracteristics.

A party can consist of tanks, healers and damage dealers. Defeated bosses will drop loot that you can use to evolve the guild characters.

Altought the focus is the tactical aspect of the game the music will be implemented in an adaptive way and that doesn't feel repetive, encouraging the player to keep listening even when trying to defeat a boss through many runs.

Experience a unique fantasy world depicted in a mix of grunge and painted style scenarios. Comic book influences like halftones and dialogues help give some personality to the wicked characters, while words are used to give life to the environment.