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Chymicalia

Cause chaos in a small Yorkshire town with unlicensed alchemy!

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Search Google: Who developed Chymicalia?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Chymicalia?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Chymicalia self-published or published by Falling Awkwardly?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Chymicalia and Falling Awkwardly funded?FundingThe known source of funding behind the game.
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Search Google: What is the release status of Chymicalia?Release statusWhether and how the game has been released.

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About the Game

“Chymicalia - Change is Possible!”

So reads the glowing sign outside the suspicious door that just appeared out of nowhere between two boarded-up buildings on the rough side of town.

An ordinary Yorkshire town, like any other... but not for long.

Because Chymicalia is a sentient alchemy shop, roving across the cosmos, trapping one poor soul after another as its unwilling servant.

For the last ten years, that servant has been you.

But now you’re here, back in the town you thought you'd never see again, and maybe somehow, this time, things are going to change.

Three glowing potions on a wooden bench

Make potions! Make friends! Make terrible mistakes!

Chymicalia is an alchemy sim with a choice-driven narrative, where you talk to customers, listen to their troubles and attempt to create a potion that will solve their problems. Or at least, give them different problems.

However, Chymicalia is a sentient shop, with its own sinister agenda for its customers. Keeping everyone satisfied isn't going to be easy.

Is change really possible, in this hopeless town? Can you really help any of these people change their lives?

And even if you do... who’s going to help you change yours?