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Chronicles Of Lumethis

Chronicles of Lumethis is a single-player idle RPG. Summon a roster of 70+ champions, forge shared gear, and push mines, dungeons, and rifts toward an endless war with the Demon God — progress that never resets, even while the game is closed.

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July 31, 2026
2 days ago
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About the Game

The realm of Lumethis was shattered by the Sundering, and the Aether Tide that sustains it is failing. You are a Tidecaller — you don't swing the sword yourself. You pull lost champions out of the Aether, re-forge them shard by shard, and send them to mend a broken world... until the Demon God Vharzuul returns, and the real war begins.

Chronicles of Lumethis is a single-player idle/AFK RPG where every system feeds another: gather, craft, fight, collect — and keep progressing while the game is closed. There is no prestige, no rebirth, no reset. All progression is forward, forever.

Summon a roster. Embody one champion at a time.

  • Collect 70+ champions across six rarities, each with a class that shapes how it fights.

  • Legendary and Mythic champions can't be pulled — they're forged by Synthesis, fusing duplicates up the rarity ladder.

  • Ascend champions to 5★ with shards, then awaken Mythics to 10★ in the endgame.

  • A wide roster is real power: class counters, 51 collection teams, and monster trophies pay permanent account-wide bonuses.

An economy where everything matters

  • Mine ore on node picks, land fish in a timing minigame, brew potions, forge and socket gems, and enhance gear from +1 to a risky +9.

  • Gear is a shared pool — deck out whichever champion you embody, from three loot tiers to 9-piece unique sets with build-defining bonuses.

  • Hunt elite monsters for 15 one-of-a-kind Relics that bend the whole game's rules.

  • Battle, mining, and fishing share a small pool of action slots — what runs in parallel is a real decision, and your last activity keeps working offline.

A world worth reclaiming

  • 8 kingdom zones, roguelike dungeon runs with pick-a-boon rooms, AFK farm expeditions, and keyed Trials and Rifts that guard the mythic gear sets.

  • Chaptered story quests build from quiet preparation to the gate of the Demon God.

  • Slay the world boss Nethrax under hard rules — no potions, one life — to open the demon gate.

An endless war

  • The Demon God Invasion: infinite generated stages with bosses, generals, and milestone chests.

  • Every climb converts into permanent power — a never-resetting Dominion tree, awakened Mythics, and endgame set drops.

  • Face Vharzuul himself again and again: each fallen generation raises a stronger heir with a new demon type, so a different counter-champion carries each war.

Every summon is earned in play. No microtransactions — just a broken world, a deep loop, and all the time it keeps working for you.