indiegame.fan
Christmas CEO header art

Christmas CEO

Run Santa's Workshop in this cozy management sim. Assign workers, manage resources, survive crisis events, and make enough toys before Christmas.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Christmas CEO?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Christmas CEO?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Christmas CEO self-published or published by Digital Tectonics, LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Christmas CEO and Digital Tectonics, LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Christmas CEO and Digital Tectonics, LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Christmas CEO?Release statusWhether and how the game has been released.

Media

7 items

About the Game

You're the CEO of Santa's Workshop, the North Pole tracks the toy making season as 24 days. Your job is simple: assign elves to toy production lines, manage your Christmas Spirit, and deliver enough toys to make Christmas happen. But "simple" is a lie. Every day brings surprises. Santa takes extra long "Cookie Breaks". Elves get tired. Rudolph show up and blinds everyone. The daily production quota ramps up. And somehow, it all has to work out by Christmas.

WHAT YOU'LL DO

  • Assign Elves - You have 24 elves across three production tables. Decide which toys they'll make and try to keep them happy. Overwork them and morale drops. Pamper them and your production suffers.

  • Manage Production - Choose between an array of different presents, toy soldiers, teddy bears, dolls, and rocking horses. Each has different production times and values. Produce what gets you closest to your delivery quota.

  • Track Christmas Spirit - Earn Christmas Spirit from completed orders, and get a bit from Santa Ho-Ho-Ho's. Spend it on materials, decor, and improving your elves.

  • Navigate Random Events - About 20 different events can trigger each day. Tied Elves. Weather problems. Reindeer-related chaos. You don't control them, but you decide how to respond.

  • Make Quick Decisions - When something goes wrong, you decide your next move. It's not a deep moral choice—it's practical. Do you pay extra to fix the equipment or work around it? Your budget and schedule adjust accordingly.

WHY PLAY?

This is management stripped to its essentials: assign workers, track resources, hit deadlines, deal with unexpected problems. It's relaxing in its simplicity but challenging in its execution. Push for meeting your daily toy production quota to earn reward for the next year's work.

THE PROMISE

This isn't a complex business simulator. It's a focused, friendly management game about running a toy factory under pressure. Make your decisions, see the results, and play again. That's it. That's the game.

Can you deliver Christmas?