
Choice of Magics
Your magic can change the world, but at what cost? Battle dragons, skyships, and evil Inquisitors, as you protect your homeland, conquer it, or destroy it forever!
Developer
Publisher
Release
August 10, 2018
7 years and 359 days ago
Steam Reviews
Very Positive165 reviews92.7%
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Game contextLatest: IGF Team
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Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Your magic can change the world, but at what cost? Battle dragons, skyships, and evil Inquisitors, as you protect your homeland, conquer it, or destroy it forever.
Choice of Magics is a 550,000-word interactive, post-apocalyptic fantasy novel by Kevin Gold, author of our best-selling game, Choice of Robots. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Thousands of years ago, the ancients destroyed civilization with five schools of magic. Each spell comes at a terrible price. Glamor charms your adversaries, rotting your body from the inside. Divination reveals faraway secrets, exposing your own secrets to others. Automation gives objects the spark of life, destabilizing the climate. Vivomancy can heal or change living things, with bizarre side effects. Blast your enemies with Negation energy, forming permanent clouds of deadly fallout.
As a young scrounger of antiquities, you hope to build your ruined world anew with these rediscovered spells. Now you must decide which of these magics can transform your post-apocalyptic society, and what you'll risk to bring hope and light to your kinsmen.
Can you bring the world back from ruin and shape a new society? Use your magics well, and you could become as a god; use your magics poorly and destroy the world all over again.
Choice of Magics is a 550,000-word interactive, post-apocalyptic fantasy novel by Kevin Gold, author of our best-selling game, Choice of Robots. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Thousands of years ago, the ancients destroyed civilization with five schools of magic. Each spell comes at a terrible price. Glamor charms your adversaries, rotting your body from the inside. Divination reveals faraway secrets, exposing your own secrets to others. Automation gives objects the spark of life, destabilizing the climate. Vivomancy can heal or change living things, with bizarre side effects. Blast your enemies with Negation energy, forming permanent clouds of deadly fallout.
As a young scrounger of antiquities, you hope to build your ruined world anew with these rediscovered spells. Now you must decide which of these magics can transform your post-apocalyptic society, and what you'll risk to bring hope and light to your kinsmen.
- Play as male, female, or non-binary; straight, gay, bi, or ace.
- Design your own pet, hatch a baby dragon, and build your own golems.
- Win a war, win the crown, or win your best friend's heart.
- Transform an evil Inquisitor into a talking tortoise, out for revenge. (Eventually.)
- Collect magic items: rings of power, an alchemy set, a “light sword” (wink, wink)
- Romance your village's geeky mayor, a goofy swordfighter, or even the queen.
- Help a stuffed monkey to repaint all of the murals in the Cathedral dungeon.
- Test out the mayor's new board game.
Can you bring the world back from ruin and shape a new society? Use your magics well, and you could become as a god; use your magics poorly and destroy the world all over again.