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Château Pluie: The New Cellar Keeper

A cozy single-player simulation game. You've inherited an old vineyard, and a cellar of 1,600 wine bottles, each waiting for its place. Sort, organize, and shelve them all as the new cellar keeper. Relax into the rain and music. Unlock new skills, trust your instincts, and bring the cellar to life.

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About the Game

Château Pluie: The New Cellar Keeper

You've inherited an old and mysterious vineyard, and with it, a cellar. As the new keeper of the family legacy, it's up to you to bring order to the chaos and restore the collection to its former glory.

Categorization

There are 1,600 bottles, each waiting for your touch. Every bottle has its own place, a specific section, from a specific country.

Each bottle also belongs to one of 5 categories that reflect its age and rarity, from common to legendary: Bronze, Silver, Sapphire, Gold, and Ruby. Ruby being the oldest and most precious of all.

Tools

You’re not alone in this mission. You’ll have the aid of an old notebook kept by the previous keeper, recording the correct placement for bottles from Italy, France, Argentina, and Spain.

You’ll also carry a wooden organizer, letting you hold bottles and check their category at a glance.

Key Features

  • Visual Satisfaction: Watch empty shelves fill with color and order. Every bottle placed correctly is a small, deeply rewarding click into place, a growing collection that feels as good to look at as it does to build.

  • Immersive Atmosphere: Rain taps softly against tall windows. The château breathes with quiet history, alive in every creak and shadow.

  • Cozy Mood: Gentle music, warm lighting, and the slow, meditative rhythm of sorting invite you to unwind. There’s no rush here, just you, the bottles, and the soft patter of rain.

Skills

As you advance, you’ll unlock new abilities to aid your work:

  • Insight: Reveal all bottles belonging to the same category.

  • Prediction: See exactly where a bottle belongs on the shelf.

A Personal Project

Château Pluie was inspired by my fiancée and the games she enjoys most. I developed this game on my own through a journey filled with challenges and small victories. Thanks to her and my sister, who supported me throughout the entire process, I was able to finish and release it.