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Chasing Light

An Icarus Simulation: weave wings from a game and fly at the sun. You'll make a game called Chasing Light. Pick its music, sound effects and enemies. Hit 100% on the box-office forecast or there's no next time. Your wax wings will melt in the end, of course. Down there, will there be light?

Developer
Publisher
Release
May 5, 2020
6 years and 169 days ago
Steam Reviews
Very Positive271 reviews85.6%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Chasing Light and Vittgen Inc. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Chasing Light and Vittgen Inc.?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

2021 IGF Nuovo Award Finalist
2021 Korea Game Awards Indie Game Award, Good Game Award Finalist
2020 BIC Awards Excellence In Experimental
2020 GIGDC Bronze Prize
2020 Seoul Government G-RANK Challenge Seoul Prize
2020 SOTAESAN FILM FESTIVAL Official Selection
2020 IGN JAPAN INDIE GAME WEEK Official Selection
2020 BIGS Official Selection

Chasing Light is a game that sets out to deconstruct and revolutionize games, and a work that seeks to prove that games are great art.

What is a game? What should a game be made of? What should a game be? Chasing Light is the process of asking those questions: the story of a seven-day journey that explores the materiality of games and digs into the inner workings of people and society.

Chase the light. Until your wings melt.

Chasing Light is an 'Icarus Simulation' where you weave wings out of a game and soar toward the sun.

The game you make is called Chasing Light, too.

Within the budget you're given, pick the music, lay in the sound effects, and set the number and speed of enemies.

Fail to reach 100% on the box-office forecast, and there won't be a next time.

Every decision you make becomes a feather in your wings.

The developer will lend a hand too, so don't worry too much. Oh, I'm not speaking figuratively. I mean the real developer's hands.

Of course, those aren't the only hands on your wings.

The Investor shoves the market in your face, and the Critic trots out identity.

And the Senior? He warns you that calling a game a work of art is dangerous, and that you must never forget it's a product.

The closer you get to the sun, the more your wax melts away.

Your name is Director. Your job is director, too. After all, in this world, a name is a job title.

But the Judge of the court you end up in doesn't ask about anything as petty as your job.

All he does is bellow at you to tell him what you "do."

You make games. So what on earth is it that you do?

You will spend seven days answering that.

The Judge isn't the only one you'll meet in those seven days.

A child who talks like an old man, and a ferry that calls you son.

Recruits presenting business cards instead of arms.

And a Pope who looks like a piece of plumbing.

What happens once your wings have melted away, you ask?

Don't worry. According to the Judge, falling from the sky is a perfectly legitimate kind of "doing."

Fall.

For there will be light.

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