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Charge header art

Charge

Armed with a charge gun, solve puzzles by manipulating objects through the power of electric charges. Learn lots of cool things you can do with all the same set of tools as you progress through.

Steam Page
Release
August 16, 2019
6 years and 353 days ago
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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Charge?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Charge?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Charge self-published or published by Ilyushquette Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Charge and Ilyushquette Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Charge and Ilyushquette Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Charge?Release statusWhether and how the game has been released.

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About the Game

You play as a silent protagonist armed with a charge gun, and your ultimate goal is to progress through all levels presented by the game. Each level is a room that has only one exit, and your goal is to overcome any obstacles (such as humanly unreachable platforms or remotely-controlled closed doors) to reach that exit and progress to the next level.

To your help you have charge gun, cube and charge-proof walls (emitting light-blue segments). Charge gun is capable of positively or negatively charging cube and charge-proof walls. Depending on the charges applied, the interaction between them will be different:
  • if cube and wall have opposite charges - cube will attract and eventually static cling to the wall;
  • otherwise (alike charges) cube will repel away from the wall.
The closer those are, the stronger the effect.
There are major restrictions when it comes to charging objects:
  • cube can either be positively OR negatively charged at the same time, or neutral;
  • only one wall charge of the same sign can exist at the same time, and applying new alike wall charge to another location removes old.

You will need to figure out how to take advantage of these tools and manipulate objects to progress through. Almost every level forces you to learn a new way of using these tools, and some of the mechanics that you already learned in previous levels are mixed in.