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Change

Atmospheric simulator of the seller in a night stall of the 1993 model. Immerse yourself in the melancholy of the sleeping area: sell goods, count the change and communicate with customers.

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Search Google: Who developed Change?Developer scaleThe operating scale of the game's developer.
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About the Game

Thick fog blankets the concrete residential blocks, and in the light of a lone streetlamp stands your "fortress" for the summer — an ordinary street kiosk. Uncle Alik has left on business, leaving behind a set of keys, a stack of paper invoices, and a pager. Your first night shift is ahead, and how it goes is entirely up to you.

This is an atmospheric vendor simulator set in the post-Soviet suburbs, where there is no place for rushing. Immerse yourself in the melancholic aesthetics of a bygone era: listen to the monotonous hum of an old refrigerator, count small change, and watch the night life of the foggy neighborhood unfold.