indiegame.fan
Challengers Of The Realm TCG header art

Challengers Of The Realm TCG

A lore-driven TCG with dynamic resource rolls, directional combat, faction synergy, and epic tactical gameplay.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Challengers Of The Realm TCG?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Challengers Of The Realm TCG?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Challengers Of The Realm TCG self-published or published by Challengers Media?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Challengers Of The Realm TCG and Challengers Media funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Challengers Of The Realm TCG and Defiance Game Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Challengers Of The Realm TCG?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Gameplay Basics:

Players start with 100HP and a 6 card opening hand. Before turn 1 you can mulligan by Choosing unwanted cards to put back, drawing back up to 6, and reshuffling the unwanted cards back into the deck.

The Grace System:

Ever been Mana/Energy screwed? That's no fun. We designed a system that ensures more consistent gameplay... IF you can manage it well. Introducing "Grace" the unique resource mechanic in CotR! Each card has a Grace cost that must be paid to play that card.  A "Roll For Grace" is the sum of 2 rolled d10s. There is a little luck involved, but this system is MORE consistent than other games and makes for very compelling gameplay.

Flexible Turn Phases: Each turn comprises four strategic stages:

Incada (In-Ka-Da):

Directional Combat:

The digital future:

Once we have completed our Kickstarter for for Physical TCG we plan on continuing this digital development and creating a 1 to 1 digital experience for our TCG. 

Our goals include:

  • Deck Building

  • Multiplayer support

  • Guild Wars support

  • Pack Purchasing/Opening

  • Quests

  • and more!

Again, Welcome to Challengers Of The Realm! Tell your friends!