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Caves of Combat

A melee-focused action roguelike with procedurally generated levels, ability synergies, and fast, skill-based combat.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Caves of Combat?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Caves of Combat?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Caves of Combat self-published or published by Matt Burton Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Caves of Combat and Matt Burton Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Caves of Combat and Matt Burton?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Caves of Combat?Release statusWhether and how the game has been released.

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About the Game

Caves of Combat is a fast-paced, ability-driven action roguelike where every run challenges you to master chaotic combat, discover game-breaking synergies, and confront the ancient force lurking below.

Beneath the surface lies a world twisted by time, filled with strange relics, hostile creatures, and a mysterious unrelenting force. You are not the first to descend — but you might be the last to survive.

Features

  • Fluid, responsive melee combat – Strike, maneuver, and survive in high-stakes close-quarters action.

  • Stackable abilities with wild synergies – Combine and scale your powers to take down tougher foes.

  • Challenging enemies and deadly boss fights – Face off against unique foes that test your skill and strategy.

  • Procedurally generated levels – Explore shifting, unpredictable layouts every time you descend.

  • Roguelike structure – Permanent death, fast runs, and the drive to go further with each attempt.

  • A hostile, mysterious world – The caves hold secrets, danger, and something watching from the dark…