
Cathedral: Crow's Curse
Set in the same universe as Cathedral, but with its own story and style, Cathedral: Crow's Curse is an action-adventure with tight combat and a focus on exploration. Parry, dodge and fight your way through numerous enemies in a rich detailed world as you uncover the events leading up to Cathedral.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Explore a large, cursed world
With a focus on combat, side quests and exploring a large seamless world, Crow's Curse lets you return to the world of Decemberborn's previous title, Cathedral. This prequel explores the events leading up to the events in Cathedral.
Step into the shadows and unravel the fate of the Shade Sentinels. Parry, dodge and fight your way through a seamless, interconnected world while you uncover the root of the curse that plagues it. Who were the First Ones and what did they leave behind? Battle ancient guardians, fight the Magnus Cultists of Shade Forest and unveil the hidden secrets of the one known only as The Architect.
Meet a vast array of characters, both friendly and not-so-friendly, in different biomes and towns. Explore side quests and unlock a ton of upgrades.
Key features
Engaging skill-based combat
Stealth mechanics
Tons of upgrades
Traps, puzzles and other mysteries to solve
Meaningful side quests
Explore multiple diverse regions, each with their own distinct look and feel
Tight, responsive controls