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Caterpilla (Spectrum/VIC-20) header art

Caterpilla (Spectrum/VIC-20)

In this simple riff on an arcade classic, released in 1983 for the ZX Spectrum by famed game developer/publisher Ocean Software, shoot the deadly Caterpilla as it weaves its way down the screen, while also contending with mushrooms that block the way, and a fearsome spider!

Release
December 30, 2022
3 years and 261 days ago
Steam Reviews
2 user reviews2 reviews50.0%
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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Caterpilla (Spectrum/VIC-20)?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Caterpilla (Spectrum/VIC-20)?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Caterpilla (Spectrum/VIC-20) self-published or published by Pixel Games UK?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Caterpilla (Spectrum/VIC-20) and Pixel Games UK funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Caterpilla (Spectrum/VIC-20) and Ocean Software?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Caterpilla (Spectrum/VIC-20)?Release statusWhether and how the game has been released.

Media

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About the Game

Originally released in 1983, this was one of the very earliest releases from Ocean Software, which would go on to be one of Europe's biggest game developers and publishers of the 1980s/90s. Caterpilla is a simple riff on an arcade classic, released for the ZX Spectrum and Commodore VIC-20. Now, relive those days in this remastered emulated version.

Gameplay

The deadly Caterpilla makes its way down the screen, weaving back and forth. Shoot it before it reaches the bottom of the screen. You will also need to contend with mushrooms that block the way, and a fearsome spider that will lunge at you!


This enhanced version introduces a number of modern features to this retro classic, including:

  • Saving/loading the game at any point
  • Support for most modern game controllers
  • Full control remapping
  • Image scaling and smoothing options

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