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Castle War

Castle War is a fast-paced RTS blending card deck-building and tactical unit deployment. Build your deck, summon units, and adapt strategies in real time to outsmart your opponents in dynamic, high-tempo battles.

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Search Google: Who developed Castle War?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Castle War?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Castle War self-published or published by 高宇航?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Castle War and 高宇航 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Castle War and 高宇航?Creative controlWho appears to retain creative control of the game.
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About the Game

Castle War is a fast-paced unit-based real-time strategy game that combines deck-building, unit summoning, and tactical deployment mechanics. Players will build their own strategic card decks and deploy units dynamically on the battlefield, making real-time decisions and strategic adjustments. Each unit possesses unique skills, attributes, and counter relationships, requiring players to adapt their deployment order and composition based on the ever-changing battlefield conditions to achieve optimal performance.

The game emphasizes battlefield control and resource management. With intense combat pacing and rapidly shifting scenarios, victory often hinges on careful strategy and on-the-fly decision-making. Whether you prefer aggressive frontal assaults, supportive rear-line tactics, or building around key units, Castle War offers a variety of strategic playstyles and thrilling head-to-head experiences.

This game is a solo indie project developed over the course of one year. As the developer is also a full-time student, some features are still being polished, and certain algorithm optimizations are in progress. Your understanding and support are greatly appreciated.