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Castle of no Escape

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.

Steam Page
Developer
Publisher
Release
June 22, 2017
9 years and 43 days ago
Steam Reviews
Mixed160 reviews66.9%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Castle of no Escape and Xitilon funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

"CRAWL THE DUNGEONS AT YOUR HOME TV!"
"ULTRA 8-BIT CASTLE ACTION"
"UNLEASH YOUR INNER NIKOLAI"
"MULTI STEREO GRAPHICS RESOLUTION!!!"
"SECTOR-EFFECTOR 1.21 GIGAWATT SUPERSOUND!!!"

THE GAME

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.

CONTROLS

Press Enter to start the game

Press 1, 2 or 3 to select a hero

Strength, Intelligence and Dexterity at the hero selection screen are the maximal values which that hero can get. Strength is both for life and attack power, intelligence is both for mana and spell power. Dexterity affects your attack and defence accuracy.

You lose the game when either of those parameters gets below zero!

ON THE MAP

Arrow keys to walk around
Z or Enter to perform action (attack, open chest, read book, buy potions, use the stairs, gaze into an orb, drink from a pool)
X or Space to cast spells in battle or to light a flare otherwise
1, 2 or 3 to select a potion to buy or a spell to use
Press M to turn background music on/off

ARTEFACTS AND CURSES

Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless
Pearl VS Forgetfulness - you don't remember where have you been before
Ruby VS Lethargy - monsters get the first turn to attack
Diamond VS Weakness - you lose 1 strength point every 20 turns
Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value
Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state
Sign VS everything except Bookstuck

SPELLS

Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence.
Fireball is obvious enough. Costs 2 points of intelligence.
IQ instantly kills your opponent if it's intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.

PROGRAMS USED

Game Maker 8.1 Standard
sfxr/bfxr
FamiTracker
FruityLoops
Notepad (obviously, for Readme.txt)
MS Paint

CREDITS

Xitilon.HD408 - game design/adaptation, programming, sound generation
Esdeer aka BSOD - graphics, music, sound design, testing
Inspired by Leygref's Castle etc.