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Castellan

A real-time roguelite castle defense made by a solo developer. Shoot from your castle, drag soldier cards onto the field, and cast spells to hold the line. Between runs, open chests to recruit new units and spend mastery on a huge upgrade tree, then push the horde back chapter by chapter.

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Search Google: Who developed Castellan?Developer scaleThe operating scale of the game's developer.
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Media

7 items

About the Game

The old races have made a deal in the dark: the age of man ends here. Every castle along the border has fallen. Yours is the last one standing.

Fight in real time

You are the castle. Hold the left mouse button to rain arrows on the horde, aim your shots where the fighting is thickest, and release your Ward Pulse when enemies press against the walls. Every kill feeds your war effort.

Play your cards

Your soldiers are cards. Drag them out of your hand and drop them anywhere on the field: footmen to hold a flank, archers behind them, clerics to keep everyone standing. During battle, supply crates fall from the sky. Shoot them open and fresh cards fly straight into your hand.

Cast spells

Four spell slots sit on keys 1 to 4. Snare a wave with entangling roots, slow it with a frost field, melt it with a fireball, or patch your walls with a repair ritual. Charges are limited, so every cast is a decision.

Grow between runs

Losing is part of the plan. Every attempt earns mastery, and mastery unlocks nodes on a sprawling upgrade tree: tougher walls, faster arrows, deadlier soldiers, better supply drops. Open barracks, archery and chapel chests to recruit new units, and complete quests to push your gold economy higher. Then go back in stronger.

March through the chapters

Each chapter is a different enemy nation with its own elites and boss. Walking dead and forest trolls in the first night. Naga, dark elves and harpies rising from the drowned village. Forge dwarves who did not bring torches, they brought furnaces. And worse is on the way.

Features

  • Real-time castle defense with roguelite progression

  • Card-based soldier deployment during live combat

  • Four tactical spells with limited charges

  • A large mastery tree that reveals itself as you unlock it

  • Chest openings and a growing card collection between runs

  • Chapters with distinct enemy factions, elites and bosses

  • Made by one person