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Cart Life

Cart Life is a story-based life sim starring three street vendors in a small city in the western United States. Guide their new ventures selling newspapers, coffee, and bagels. Set up shop, manage your budget, serve your customers, and try to survive. Make every decision count.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Cart Life and Richard Hofmeier funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

Media

13 items

About the Game

Part life sim, part adventure game, Cart Life is about three everyday people trying to make it as street vendors:

  • Andrus, a Ukrainian immigrant recently arrived in the US

  • Melanie, a divorced mother trying to maintain custody of her daughter

  • Vinny, a dreamer who never quite manages to make ends meet

Features

  • Guide three characters through the early days of their new ventures selling newspapers, coffee, and bagels. Play their intertwined stories in any order.

  • Acquire a cart, secure the necessary permits, and set up shop. Stock, maintain, and upgrade your cart to increase revenue.

  • Manage your budget for supplies, rent, and your own personal needs. Can you make enough money to survive?

  • Freely explore the city and get to know the locals. But don't be late to work, or your relationships with customers will suffer!

Note: Cart Life was first available on Steam in 2013. Although it won three Independent Game Festival awards and was named one of the best video games ever made by publications including Polygon and Slant Magazine, the game was never completely finished.