
Carpe Deal 'Em
Carpe Deal 'Em is a life simulator / card game hybrid, with elements from the visual novel / CYOA genres.
Developer
Publisher
Release
November 28, 2016
9 years and 249 days ago
Steam Reviews
9 user reviews9 reviews55.6%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
15 itemsAbout the Game
Carpe Deal 'Em is a life simulator / card game hybrid, with elements from the visual novel / CYOA genres. Every year of the character's life is represented by a round of the card game, where you play and discard cards in order to influence the events and their outcome effects.
Carpe Deal 'Em adds a win condition to the life sim genre, with the hierarchy of needs mechanic - Reach the top of the hierarchy and escape the cycle of life and death for your character. Alternatively you can ignore the win condition and play the game purely as a life sim.
Each event is directly generated by the cards you play, changing your character's stats and further influencing the type of events and effects you will receive in the future.
Features:
- Randomly generated characters
- Wide range of generated life events
- Ability to export character life summary and portrait momento
- Wide range of individual character stats that influence your characters life
- Control the career, dwelling, diet and spending of your character
- Many Interactions between card types creating a deep level of strategy
Carpe Deal 'Em adds a win condition to the life sim genre, with the hierarchy of needs mechanic - Reach the top of the hierarchy and escape the cycle of life and death for your character. Alternatively you can ignore the win condition and play the game purely as a life sim.
Each event is directly generated by the cards you play, changing your character's stats and further influencing the type of events and effects you will receive in the future.
Features:
- Randomly generated characters
- Wide range of generated life events
- Ability to export character life summary and portrait momento
- Wide range of individual character stats that influence your characters life
- Control the career, dwelling, diet and spending of your character
- Many Interactions between card types creating a deep level of strategy