indiegame.fan
Cards n' Varmints header art

Cards n' Varmints

Turn-based auto-battlin' roguelike deckbuilder with over 50 unique and unexpected unit classes. Use cards to turn the tide of battle; pick promotions for yer valiant varmints; round up a posse for maximum power, sneakiness, or just plain wackiness; and send them interlopers packin'.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Cards n' Varmints and swivel trick funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Cards n' Varmints and swivel trick?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

CARDS N' VARMINTS is a turn-based auto-battlin' roguelike deckbuilder with a truly unhinged class system. We've got cactuses, CEOs, chemists, bodybuilders, gunslingers -- you name 'em. But all of 'em are pulling together to keep the interlopers away from The Gulch, a magical stream that never runs dry and keeps all the critters of the desert from dryin' out. Couldja help us out here, pardner?

Cards can turn the tides of (auto)battle!!

Each varmint in yer team contributes a few cards to yer deck. Before each melee with the enemy, you can play a couple of 'em — and if yer smart about it, you can completely change the outcome. One of yer varmints about to go down? Use a card to give 'em Sturdy, so they'll survive the next attack. Or, give 'em Evasive so they dodge -- assuming the varmint behind 'em can take the hit!

Gotta job 'em all!!

Earn Bloom Ribbons in battle that you can spend promoting yer varmints to one of their preferred starter jobs. Then promote them again into one of several specializations, at the cost of a few more Bloom Ribbons, of course. All in all, you've got over 50 unique jobs to explore here, pardner. It'll take quite a few runs to see 'em all!

Posse up!!

Puttin' them teams together is an art form unto itself. Knowin' which varmints go best with which and comin' up with the best strategy given the varmints you've got... that ain't easy. And let's not forget, yer little lizards aren't robots -- they have to rest every once in a while, or they'll conk out right as the fightin' gets toughest. Make sure you cycle them out of the posse every once in a while for a little R&R, and they'll be fightin' fit when it counts.

Features

  • Over 50 unique jobs with their own cards and special abilities

  • Jobs have cards associated with them that comprise your deck

  • Play the right cards at the right times to beat the odds and win the battle

  • Pay attention to positioning and try to anticipate how the battle will play out, then change the outcome with your cards

  • Build powerful teams based on complex synergies -- or just fill your team with Cactus people and try to make it work