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Cardborne

A grim single-player card roguelike where every draw decides your fate. Fight, heal, or fall to the suits that once ruled the world.

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About the Game

CARDBORNE

A grim single-player card roguelike where every draw decides your fate. Fight, heal, or fall to the suits that once ruled the world.

About the Game

In a world where the suits once lived in harmony. The Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended. The Aces broke the law and shattered the balance.
Now, only the Cardborne remain, drawing their fate one hand at a time.

You are the last to walk the path between the suits.
Every card is a choice: fight, heal, or perish.

Gameplay

  • Draw Rooms: Each room contains four cards: enemies, weapons, or hearts. Choose your next move carefully.

  • Weapons (♦ Diamonds): Equip them to fight stronger enemies or discard to empower your current weapon.

  • Enemies (♣ & ♠): Each attack tests your weapon’s endurance or your own health.

  • Hearts (♥): Heal yourself… or sacrifice them for power.

  • Jokers: Unlock special abilities after victories. Permanent, passive, and often dangerous.

  • Melee & Ranged Combat: Melee chains enemies of equal or lower value; ranged weakens enemies from afar.

Features

  • Tactical, turn-based card combat.

  • Deck-driven roguelike exploration.

  • Joker system with passive upgrades.

  • RPG-style stat growth and weapon upgrades.

  • Atmospheric sound design and original soundtrack.

  • Tutorial integrated into gameplay.

Lore Teaser

The suits once lived in harmony, in craft, in life, in loyalty.
But Aces broke the binding law, high and low, a fatal flaw.
The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed.
War consumed the deck of old, a tale of silence, dark and cold.
Yet fate has drawn a hand anew, a chosen one to cut straight through.
To face the Dark, endure the test, and bring the deck to balance, rest.