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Card Traveler

A single-player card strategy game built around creature combat, minion evolution, source synergies, and color-based energy deckbuilding.

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Search Google: Who developed Card Traveler?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Card Traveler?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Card Traveler self-published or published by YAoGuang?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Card Traveler and YAoGuang?Creative controlWho appears to retain creative control of the game.
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About the Game

A single-player card strategy game built around creature combat and deckbuilding. Form a frontline with monster cards, reshape the battle with items, dismantle the enemy commander's tempo under constant reinforcement pressure, and strike the core before the situation spins out of control.

Manage your battlefield

Summon minions, switch between ready and guard stances, choose your attack lines, and evolve at the right moment. Victory is not decided by stat totals alone, but by board control, action order, and efficient trades.

Chain evolution and sources together

Evolution does not simply overwrite an old unit. Evolved cards and equipment move into the source zone, where they continue to provide source effects, stat growth, and follow-up synergies. Each evolution lets your battlefield build long-term advantage instead of resetting from scratch.

Make decisions through color and energy

Minions are not just combat power; they are also part of your resource engine. They add new colors and increase energy income, so the choice between mixed-color and mono-color play is always yours.

Face commanders with visible intent

Enemy commanders keep applying pressure through visible intents, independent actions, and reinforcement waves. You need to judge when to clear minions, when to push straight for the commander, and how much risk you can afford to take each turn.

Combine monsters and items

Normal, consumable, equipment, persistent, and field items all change the fight in different ways. Some burst immediately, some attach as sources, and some reshape the board over several turns.