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Card'em All! header art

Card'em All!

Trapped in ages-long slumber, fight trough timelines of nightmares to defeat your fears and assemble a mighty deck to face your ultimate challenge and finally awake! Surviving through each defeat, your deck grows stronger and stronger, bringing you one step closer to victory.

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Media

13 items

About the Game

Card'em All! is a rogue-like deck-builder with a twist, incorporating the following rules and features:

  • When you face a wave of enemies, you can do the following:

    • Use your natural attack, as permitted

    • Play cards that represent Units, Abilities, or Effects

    • Units, once deployed, act on their own and use their own attacks and abilities

    • If you have no units in front, enemy attacks affect you and your health pool.

  • Several Waves comprise an Encounter.

    • Your units persist across waves, until the end of an Encounter.

    • Enemies drop loot in the form of Booty, the fate of which is decided at the end of an Encounter.

  • At the end of each Encounter you are offered one or more choices for a reward.

    • These rewards often include cards for your deck.

    • Certain cards have upkeep and require special attention.

    • The Booty is added to your Gold pool.

  • A series of Encounters comprises a Run. Different Runs, across timelines, bring you closer to waking up from the dream sequence and winning the game.

  • When you die, your dream sequence starts from the beginning with the following changes:

    • You retain all your deck

    • You retain half of your gold

Vision for the game:

Card'em All is in an early stage of development. At the moment, the plan is to have two modes of play: a linear campaign with a beginning and an end and a card-hunting/collecting mode to be played separately.

Release plan:

Subject to change the plan is to release Card'em All in the last quarter of 2025.