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Captain Contraption's Chocolate Factory

An automation puzzle game in the spirit of The Incredible Machine to stretch your brain without the stress. Build chocolate-making contraptions out of conveyors, cannons and simple parts, then optimise them until they run themselves.

Release
July 17, 2024
2 years and 104 days ago
Steam Reviews
Positive27 reviews92.6%
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About the Game

Captain Contraption’s Chocolate Factory is an automation puzzle game in the spirit of The Incredible Machine. Build a contraption out of conveyors, cannons and a short list of simple parts, press go, and watch it make chocolates without you.

Design and build machines to solve automation puzzles.

Launch nuts into melted chocolate to make your favourite snack. Smash caramel against a wall to make bite-size bits. Crank up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.

75% is a pass. Nobody needs a perfect factory.

Most automation games want a machine that never drops anything. This one doesn't. Hit three quarters of the quota and the level is done, so a contraption that flings the occasional almond into the void is still a working contraption and you can go and build the next one instead of hunting a leak for forty minutes. The hard version is there if you want it - with leaderboards.

Every process is physics, so you can see exactly what went wrong.

You watch the nut travel, you watch it miss, and you know why it missed. The machines are easy to understand and almost impossible to stop watching. When you finally do tear yourself away from the monitor it will be to grab a friend and show them the monstrosity you created.

It comes with a level editor, the one we used.

You get the same level editor we built the game with, along with full Steam Workshop support for sharing what you make. Every level carries a leaderboard for efficiency and complexity, so you can establish whether your solution was clever or just brute force.

Who made this

Pill Bug Interactive is Sean and Dave, two developers in Wales, BAFTA Cymru-nominated for Cycle 28. Our first contraption game, Making it Home, was about building a machine and then running around on top of it to keep it working. This one is about building a machine so that you can walk away and leave it alone.

No Generative AI was used for assets in this game. We pay humans for art and music.

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