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Camoflux: Levels & Bosses header art

Camoflux: Levels & Bosses

Camoflux is a hand-painted exploration game set in a neo-primordial world where landscapes, bodies, and technology fuse. Camouflage and channel circuits of environmental energy to alter conflicts and reshape a cyclical cataclysm. Now previewing at the Whitney Biennial in New York.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Camoflux: Levels & Bosses self-published or published by Otro Inventario?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Camoflux: Levels & Bosses and Otro Inventario funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Camoflux: Levels & Bosses and Levels & Bosses?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

What is Camoflux?

You, The Other, adapt to changing conditions using vibrational terraforming, camouflage, & electromagnetic sensors. Explore neo-primordial worlds, solve environmental puzzles, & alter relationships with bosses in this third person ontology.

*Features*

- Solve surreal environmental puzzles and glide through interconnected landscapes to forge your path in constantly-shifting terrains where all lands, entities, and technology share sentience.

- Unique battle system where you can choose between destroying bosses or dynamically engaging with adversarial beings.

- Customize your character through camouflage and discover your neo-primordial expression by switching embodiments.

- Adventure through hand-crafted worlds that meld traditional fine arts methods, combining Romantic and Surrealist painting, Virtual Reality sculpting, and multimedia artworks with Unreal Engine 5.

- Evolve your inventory of abilities with the release of each episodic chapter. Playtime approximately 2-3 hrs per chapter.