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Call of Interview header art

Call of Interview

The is a 2.5D pixel-style turn-based grid-tile tactical game designed by Joshua Rabbit (solo), which is a 3-month final major project for MA Game Design. Players can customise the map using the given map clip, creating advantages for their skills and the plants to fight against HR.

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Search Google: Who developed Call of Interview?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Call of Interview?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Call of Interview self-published or published by Joshua Rabbit?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Call of Interview and Joshua Rabbit funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Call of Interview and Joshua Rabbit?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Call of Interview?Release statusWhether and how the game has been released.

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About the Game

Customise the map


The plant will help you


Use different skills to fight against the HR



The demo is available and if you have any feedback, please contact me. My email is joshuarabbit2023@outlook.com