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Call It a Day header art

Call It a Day

A physics-based online co-op game where you and your friends play as the world's worst renovation crew. Drag the couch up the stairs, water down the paint and throw the trash out the window - but don't work too hard. Cracking open a cold one with the boys is also part of the job.

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Search Google: Who developed Call It a Day?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Call It a Day?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Call It a Day self-published or published by Egobounds and Nulldog?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Call It a Day and Egobounds and Nulldog funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Call It a Day and Egobounds and Nulldog?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Call It a Day?Release statusWhether and how the game has been released.

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About the Game

Call It a Day is a physics-based online co-op game where you and your friends play as the world's worst renovation crew. Drag the couch up the stairs, water down the paint and throw the trash out the window - but don't work too hard. Cracking open a cold one with the boys is also part of the job.

HARDLY WORKING TOGETHER

Work, slack off, and argue together in full online co-op with proximity voice chat. Grab the task list from your boss and find a way to get the job done with as little effort as possible.

BEER BREAKS INCLUDED

The work isn't going anywhere. If things are slowing down, it's time for a break. Grab a beer, have a smoke and relax with your crew. 

EASTERN EUROPEAN AESTHETIC

A place stuck in time. Taxes are high, inflation is higher, and your boss says business is slow - right before buying himself a new car. Welcome home.

FEATURES

  • 1 - 4 player online co-op

  • Proximity voice chat

  • Retro visuals

  • Physics-based interactions

  • Interactive environments

  • Everything can go wrong