
Developer
Publisher
Release
November 18, 2024
1 year and 346 days ago
Steam Reviews
Mixed12 reviews66.7%
...INDIE
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game

Every action costs you time (a turn). You make the decision, do you hire more workers?
Each worker will have traits that can either complement or clash with others.
Employees will also form friendships that can lead to something more. Or maybe they'll just hate each other's guts?
Each interaction affects their stress levels. Higher the stress the less productive they are.
How about firing the underperforming employee?

People will react to firings too, sometimes it can be the catalyst to make a profit
But firing a beloved employee can have negative consequences
Or maybe tell your top performer to take a break before they have a breakdown?
Or try to poach a new customer from one of your competitors
The key is in balancing your actions to get the best out of your employees, fail here and everything will fall apart
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