indiegame.fan
CALENDULA header art

CALENDULA

How to play a game that doesn't want to be played? Calendula is an experimental meta game about trying to play a game. Use your logic to thrive against conventions and get surrounded by a dark atmosphere.

Steam Page
Release
February 2, 2016
10 years and 183 days ago
Steam Reviews
Mostly Positive365 reviews76.4%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CALENDULA and Blooming Buds Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CALENDULA and Blooming Buds Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

15 items

About the Game

What is Calendula?

Calendula is an experience. Calendula is a mystery. Calendula is a glass full of blood. Calendula is an experiment. Calendula is an atmospheric game. Calendula is a flower. Calendula is your deepest secret...

About Calendula

  • Calendula begins as a usual game... until it is not anymore.
  • The player's goal will be to unveil the mystery behind an apparently broken game, but it won't be easy.
  • Calendula's mechanics are entirely focused on the struggle of trying to start a game, exploring the limits of the 4th wall and breaking with conventions.
  • Calendula's aesthetics follows an increasing obscure atmosphere, plunging the player into a disturbing, thrilling experience.
  • The narrative is built within a labyrinth of metaphors and abstractions, ready to be unraveled.
  • Unlike other games, the player will feel as if things didn't work the way they should, similar to Twin Peaks' Red Room (David Lynch).
  • The player's journey goes from simple to complex, from bright to somber, from real to dreamlike.
  • To follow Calendula's path, the player will have to use his wit and think outside the box. In this case, a tiny oppressive box.

    Please, remember this: It is not your fault.