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Cage of Kurikaesu

Cage of Kurikaesu is a turn-based roguelite where an ordinary person awakens in a dark cave and becomes trapped in an endless cycle of death and revival. Gather information through failure, grow stronger each run, and fight despair to uncover a way out.

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Search Google: Who developed Cage of Kurikaesu?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Cage of Kurikaesu self-published or published by Aevimort?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Cage of Kurikaesu and Aevimort funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Cage of Kurikaesu and will and つ病 ボイド?Creative controlWho appears to retain creative control of the game.
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About the Game

About This Game

A normal person. An ordinary life.

Then, in a single blink, everything changes.

You awaken in a dark cave surrounded by dirt, stone, and strange stains scattered across the ground. The cold air feels wrong. Silence fills the darkness—until you notice it.

A wolf.

Standing ahead. Watching.

Then a voice echoes inside your mind.

A guide.
A warning.
A path forward.

But the road ahead is cruel.

Death comes quickly. Fear comes faster.

Yet death is not the end.

You awaken again.
And again.
And again.

Trapped within an endless cycle where failure is inevitable and survival demands sacrifice. Every death costs you a life—but grants something far more valuable: knowledge.

Learn enemy behavior.
Discover hidden truths.
Remember what killed you.

Grow stronger.
Move farther.
Die better.

Each turn becomes a gamble between strategy and desperation. Every choice matters. Every mistake leaves a scar. The darkness does not forgive, and despair waits for those who stop moving forward.

Find a way to escape.

Break the endless dead end.

And uncover why you were brought here before you become another forgotten stain beneath the cave floor.

Features

  • Roguelite stage progression with replayable runs

  • Turn-based card combat focused on strategy and adaptability

  • Dice-based combat mechanics affecting attacks, damage, and skill interruption

  • Weapon equipment system that changes combat style and enables build combinations

  • Persona trait system for varied and unique playstyles

  • Branching encounter routes with meaningful choices

  • Enemy information library to discover weaknesses and exploit them strategically

  • Inventory management with weight-based limitations

  • Multiple combat status effects that dynamically influence battles

  • Permanent progression through knowledge and experience gained across deaths