
Cafe Mafia
Mafia is a 10-player social deduction game of deception and strategy. Play as the City Team (6 Citizens, 1 Sheriff) to investigate and vote out the threat, or scheme as the Mafia Team (2 Mafia, 1 Don) to eliminate players at night. Can you spot the liar before it's too late?
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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6 itemsAbout the Game
Mafia is a tense, 10-player psychological thriller of social deduction and strategy. In this digital adaptation of the classic parlor game (also known as Werewolf), you are randomly assigned to a secret role. Trust no one, question everyone, and remember: your closest ally might be the one holding the knife.
THE CITY TEAM (7 Players): The backbone of society. Your goal is to root out the criminals before they take over completely.
6 Citizens: Use logic, observe player behavior, and debate fiercely during the day to vote out suspects.
1 Sheriff: The City's secret weapon. Each night, investigate one player to discover their true allegiance. Guide your fellow citizens without painting a target on your own back.
THE MAFIA TEAM (3 Players): The shadows in the night. Your goal is to outnumber the citizens through deception and stealth.
2 Regular Mafia: Coordinate with your team under the cover of darkness to eliminate a player every night.
1 Don: The mastermind. The Don searches for the Sheriff each night to eliminate the biggest threat to the family.
Key Features:
Single-Player Mode: Sharpens your skills anytime in a full 10-player match against 9 sophisticated NPCs designed to bluff, accuse, and deduce.
⚡Online Multiplayer Coming Soon: We are actively working on a robust online matchmaking and lobby system! Soon, you'll be able to queue up with friends or face off against players worldwide in the ultimate digital battle of wits.
Day & Night Cycles: Plot in silence during the Night phase, then argue, bluff, and accuse during the high-stakes Day voting phase.
Pure Psychological Warfare: No complicated filler roles—just pure, unadulterated deduction. Use logic to save the city, or manipulation to destroy it.
No Two Games Alike: With randomized roles and human psychology at play, every match spins a completely unique strategy.