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C.T.R.L

In C.T.R.L, you drop a bunch of characters into a hostile world and see who makes it out. They’ll form alliances, betray each other, starve, fight, and adapt. You can sit back and watch—or mess with everything just to see what happens.

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Search Google: Who developed C.T.R.L?Developer scaleThe operating scale of the game's developer.
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Search Google: Is C.T.R.L self-published or published by Crackshot Games?Publisher statusHow the game's publishing relationship is classified.
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About the Game

C.T.R.L is a single-player, top-down arena sim where you create your own cast of tributes, throw them into the wild, and watch the chaos unfold.

Each match starts with the basics—scavenging for food, finding shelter, maybe a few awkward team-ups. But it doesn’t stay peaceful for long. Hunger sets in. Resources run dry. Someone finds a weapon. Alliances fall apart.

And while they’re doing their best to survive, you’re free to make things worse. Toss in a firestorm. Spawn a bear. Drop explosives right in the middle of a friendly campfire chat. You can shape the match as much—or as little—as you want.

There are no quests, no heroes, no happy endings. Just a living sandbox full of unpredictable AI, designed to fight, adapt, and turn on each other in surprising ways.

Customize characters, change the rules, sit back, or meddle constantly. However you play it, C.T.R.L is all about watching what happens when the world stops playing fair.