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C.A.B.A.

C.A.B.A. is the first playable interpretation of the Backrooms metro level. Explore Pirámides station, collect items, solve puzzles and escape before what lurks in the shadows makes it impossible.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Farmear Games is listed as a separate small publisher for this title.
Search Google: Is C.A.B.A. self-published or published by Farmear Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is C.A.B.A. and Farmear Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for C.A.B.A. and Hypnos Team?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

C.A.B.A. is our take on the Backrooms metro level, a subterranean liminal space that, surprisingly, hasn't been explored in video games yet. You woke up at Pirámides station. You need to get out. Something in the station doesn't want you t

Walk throught Pirámides, a ghost station on Buenos Aires' Line H. Empty, but not abandoned. The atmosphere does the work. Also available in VR Mode.

The station has its own rules. To progress you need to understand them. Explore every corner, pay attention to the details, collect what you find and work through the puzzles to escape.

The aesthetic is intentional. Retro game references, lighting that shouldn't work this well, and a found footage presentation that makes everything feel like it was recorded by someone who had no idea what they were about to find.