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BtMG

Build an underground operation, face rival gangs, and choose PvP or PvE on public or private servers—proximity voice included on public servers, self-host options supported.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed BtMG?Developer scaleThe operating scale of the game's developer.
Search Google: Who published BtMG?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is BtMG self-published or published by PommesBude Media?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BtMG and PommesBude Media funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BtMG and PommesBude Media?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of BtMG?Release statusWhether and how the game has been released.

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About the Game

BtMG is an Action/Strategy/Simulation game with an indie focus on player choice. There is no territory control. Rivalry plays out in the market: NPC buyers and large distributors prefer gangs that offer the best price, product quality, and variety. You can play PvP or PvE/Co-op, on public servers hosted by the developer/publisher or on your own dedicated/LAN server with friends. The game supports both first-person and third-person play. Proximity voice chat is used on public servers and is optional on self-hosted servers.

Core Features

Market-Driven Rivalry (No Territory Control)

  • Buyers are not tied to zones.

  • Preferences shift based on price, quality, and assortment.

  • Winning the market is about smart trade-offs, not painting a map.

PvP or PvE — You Decide

  • PvP: Enable player combat and face rival gangs directly on public servers.

  • PvE/Co-op: On private or LAN servers, enable an NPC gang and play together against AI.

Substances at Launch

  • Meth, Weed (cannabis), Schrooms (psilocybin), XTC (MDMA), Cocaine.

  • More substances are planned.

Servers & Player Limits

  • Public servers (developer/publisher-hosted): up to 64 players.

  • Dedicated/private servers: up to 32 players.

  • LAN play supported.

Voice Chat

  • Proximity-only voice on all public servers.

  • Server owners can enable/disable voice on self-hosted servers.

Perspectives

  • Play in first-person or third-person.

Security & Modding

  • Anti-cheat is planned. 

  • Mod support is planned for a future update.

The feature list will be updated regulary.

The Game will be available on windows. Linux support is planned for future releases.