indiegame.fan
Brugmansia header art

Brugmansia

Writer Mark heads to a prestigious literary gathering, but a storm, blocked bridges, and a wrecked truck trap him on the road. Desperate, he turns onto a rural path—only to enter something no book ever prepared him for.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Brugmansia?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Brugmansia?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Brugmansia self-published or published by SERLO?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Brugmansia and SERLO funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Brugmansia and SERLO?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Brugmansia?Release statusWhether and how the game has been released.

Media

19 items

About the Game

You are Mark — a writer and photographer searching for inspiration.
A nighttime road through endless fields leads you to a private estate deep within a dying forest. A sudden storm, a deer in the headlights, a crash, a stalled engine — and a single house glowing in the darkness. With no signal, no help, and nowhere else to go, you step inside. The gate slams shut behind you. That’s when everything goes wrong.

This abandoned refuge feels almost inviting at first. But soon the air shifts, the house decays, memories twist, and reality fractures. Rot blooms beneath the wallpaper. Bodies appear where no one should be. Flowers whisper through the walls, intoxicating the air with confusion and terror. Something in this place is alive, hungry — and waiting.

The further you go, the less the world resembles itself.
Rooms rearrange. Hallways stretch. Visions crawl out of the dark. What started as a search for creative spark becomes a struggle for survival, sanity, and truth. In the depths of the estate lies the source — a presence feeding on minds and turning flesh into roots. To escape, Mark must uncover its origin, create an antidote, and decide how the story ends: extinguish the house, or let it consume him.

Gameplay Features:

— Atmospheric psychological horror
— Exploration, tension, and narrative discovery
— Reality distortion, hallucinations, shifting environments
— Environmental puzzles and item-based progression
— A final choice with consequences

A house forgotten by the world.
A forest suffocated by silence.
A writer who came looking for inspiration — and found something far worse.