
Brood Ma : Dadda
Manipulate the limbs of a fragile automaton to shape an immense dynamic noise score.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
8 itemsAbout the Game

Originally a real-time audio-visual experience designed for live performance, Dadda has now been adapted for into an avant-garde desktop PC experience, crafted within the UE5 engine. This unique adaptation captures the essence of the live show, offering a disruptive take on technology, experimental noise music, and anxious expression—remapped for you to perform yourself on your own PC.

Live Performance Adaptation: Experience the powerful and chaotic spectacle of Dadda, originally designed for live performance, now reimagined as an interactive desktop game.
Dark Humor & Symbolism: Explore Dadda's metallic anatomy and personal signifiers, symbols of fragility, resilience, and collective anxieties.
Interactive Gameplay: Engage with Dadda's sonic contraptions, from squeaking toys to spinning spirals, creating unpredictable sonic outcomes more in tune with experimental noise music.
Advanced Audio Capabilities: Experience fully spatialized audio with standard stereo, and the potential for 5.1 or 7.1 surround.
Variable Play-Time: Perform, sequence and replay Dadda differently each time, with play-time ranging from 5-35 minutes.

This desktop game adaptation of Dadda re-captures the energy of the original live performance as a single player narrative experience.

James B Stringer is an artist, producer and developer. He co-founded the Quantum Natives label and collective and has released music on Tri-Angle, Hemlock and Mantile under his Brood Ma alias. He was Creative Director and co-founder of digital studio Werkflow and has created videogame powered visuals and artworks for artists such as Actress, Rachel Maclean, Sidsel Meineche Hansen, Kuedo, Libby Heaney and many more.
