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Brioche Puppet

Free and Open-Source VTuber Software. MMD and VRM Animation & Model. MediaPipe Video Detector. VMC Protocol Motion Receiver.

Steam Page
Release
February 6, 2026
176 days ago
Steam Reviews
4 user reviews4 reviews75.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Brioche Puppet?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Brioche Puppet?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Brioche Puppet self-published or published by Brioche and Hanetaka Chou and Brioche Puppet?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Brioche Puppet and Brioche and Hanetaka Chou and Brioche Puppet funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Brioche Puppet and Brioche and Hanetaka Chou and Brioche Puppet?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Brioche Puppet?Release statusWhether and how the game has been released.

Media

15 items

About the Game

Free and Open-Source VTuber Software

  • Model Asset

    MMD PMX Format

    VRM (& glTF) Format

  • Animation Input

    Motion Asset

        MMD VMD Format

    Video Detector

        MediaPipe (Hand Landmarker Detection, Face Landmarker Detection, Pose Landmarker Detection)

    Motion Receiver

        VMC Protocol

  • Physics Ragdoll

    Bullet Physics

  • Rasterization Rendering

    Physically Based Rendering (Lambert, Trowbridge Reitz)

    Toon Shading (Celluloid Face Shadow Map (Midsagittal Plane SDF), Three Base Color, Rim Light)

    Directional Lighting

    Area Lighting (Linearly Transformed Cosines)

    Environment Lighting (Spherical Harmonics)

    Global Illumination (Voxel Cone Tracing) (Recommended only for high-end hardware. Not recommended for toon shading.)

  • In Progress

    Skin Rendering (Subsurface Scattering)

    Directional Lighting Shadow Map (Irregular Z-Buffer)

    Ray Tracing (ReSTIR)

    Neural Rendering (Gaussian Splatting)