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Bring Me More!

A dark fantasy roguelike auto-battler where massive armies clash as rival gods shape your campaign with blessings, curses, and impossible demands.

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About the Game

Bring Me More! is a dark fantasy roguelike auto-battler where you command massive real-time armies across a hostile continent, unlocking powerful unit abilities while navigating the jealous whims of rival gods. Every campaign is a struggle not just against enemy armies, but against divine forces eager to bless, curse, or punish your ambition.

Build your forces, deploy units strategically on the battlefield, and fight battles at extreme scale as hundreds—or thousands—of units clash in real time. Between battles, your army draws the attention of three rival pantheons: the Hallowed, the Feral, and the Accursed. Their favor is never free, and supporting one inevitably invites the wrath of the others.

Each campaign unfolds across a procedurally generated world map of battles, quests, and divine domains. As you push deeper, you’ll unlock new units, abilities, and spells, shaping not only your army but the way the gods respond to your choices. Survive long enough, and you may reach the end of your faction’s campaign—if the gods allow it.

Command Massive Real-Time Battles

Battles take place in real time, with armies that can grow to thousands of units per side. You decide where and how your forces enter the battlefield, then watch formations collide as abilities, spells, and sheer numbers decide the outcome.

Build and Evolve Your Army

Each faction features a large roster of unique units, each with multiple unlockable active and passive abilities. Over the course of a campaign—and across multiple runs—you’ll shape how your units fight, synergize, and survive.

Face the Whims of Jealous Gods

Three rival pantheons vie for control over humanity:

  • Hallowed gods of order, light, and judgment

  • Feral gods of fury, flame, and bloodlust

  • Accursed gods of eldritch darkness and alien will

You cannot please them all. Every blessing, covenant, or act of defiance brings consequences, often in the form of powerful curses that reshape your run.

A Roguelike Campaign of Choice and Consequence

Maps, events, divine encounters, and enemy forces are procedurally generated. Each campaign demands adaptation as you balance economy, army composition, spells, and divine favor in a world determined to break you.

Key Features

  • Dark fantasy roguelike auto-battler

  • Massive real-time battles with hundreds to thousands of units

  • Deep unit progression with unlockable abilities

  • Procedurally generated campaigns and continent maps

  • Three rival pantheons that bless, curse, and compete for your devotion

  • Multiple factions with distinct units, themes, and playstyles