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Bring It

A stylized retro arcade game about a motor courier hustling through the city to deliver meals, coffee and groceries with skill and style. Chain boosts, drifts, air dashes and double jumps, then spend your earnings on home upgrades,new licenses and bikes with unique abilities for the next day’s rush.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Bring It self-published or published by Team Machiavelli and NAISU?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bring It and Team Machiavelli and NAISU funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bring It and Team Machiavelli?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Race against the city clock as a motor courier chasing the ultimate score. The faster and cleaner you deliver, the higher your rewards climb. Learn every shortcut, take bonus pickups, pull off stylish boosts and drifts, and stack combos with your Mood Meter to multiply your delivery payouts.

 

Each new day starts with a unique bonus. These daily modifiers can completely swing your earnings and redefine how you plan your next high-score run.




Start every morning with a meal that defines your mood and multipliers for the day. Unlock new meal cards as you progress from cheap snacks to gourmet feasts each carrying special effects that blend with your performance chain for the biggest payouts.