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Breathe of the Abyss

A short first-person psychological horror game about repeatedly descending into the same stretch of ocean. Each dive reveals new anomalies and fragmented memories as you search for the truth hidden beneath the waves.

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Search Google: Who developed Breathe of the Abyss?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Breathe of the Abyss self-published or published by LupoStudio24?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Breathe of the Abyss

Breathe of the Abyss is a short first-person psychological horror game about descending into the same stretch of ocean again and again.
Each dive becomes slightly different, revealing subtle anomalies and fragmented memories that point toward a truth buried beneath the waves.

Gameplay Features

Loop-based Descent

Begin each cycle at shallow depth and descend toward a silent, abandoned platform located 50 meters below.
When your oxygen runs out, you return to the starting point—only to realize that something in the environment has changed.

Anomalies and Environmental Clues

Each loop introduces new disturbances in the world, such as:
• Unnatural behavior in marine life
• Objects appearing where they should not be
• Distorted audio and shifting light sources
• Brief flashes of something familiar

These changes gradually form a pattern for the player to interpret.

Atmospheric Psychological Horror

The game contains no jump scares.
Fear comes from:
• Deep-sea pressure and isolation
• Limited oxygen and controlled breathing
• Familiar spaces becoming subtly incorrect
• The discomfort of repetition with variation

Fragmented Memory Moments

Some cycles may fracture into brief, distorted sequences that resemble pieces of the protagonist’s past.
These moments provide hints toward understanding the situation without fully revealing the truth.

Short Narrative Experience

• Demo length: approximately 10–20 minutes
• Full game length: approximately 30–60 minutes

Designed as a focused, atmospheric experience that can be completed in a single sitting.

What You Will Encounter

• A descent that becomes increasingly distorted
• Environmental changes that alter how each loop feels
• Audio cues that blur the line between memory and hallucination
• A persistent sense that something is waiting below
• Clues that all lead toward a single hidden truth