indiegame.fan
BREAKPOINT: Viper Squad header art

BREAKPOINT: Viper Squad

A high-risk team FPS mode where every player is a ticking weapon. Aggression gives power and score, but greed turns you into a bomb. Teams must decide when to push, when to stabilize, and when to bank biomass before Stormcharge events flip the map.

Steam Page
Release
April 17, 2025
1 year and 106 days ago
Steam Reviews
Mostly Positive11 reviews72.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is BREAKPOINT: Viper Squad self-published or published by Adrian Nicolae and GizmoGameLab?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BREAKPOINT: Viper Squad and Adrian Nicolae and GizmoGameLab funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BREAKPOINT: Viper Squad and Adrian Nicolae?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

16 items

About the Game

A high-velocity sci-fi FPS built for players who want precision gunplay, tactical depth, and clutch team moments.

Overload Mode

A signature risk-reward mechanic that defines the game’s identity. Build charge by staying in the fight and dealing damage. Higher charge means stronger abilities and boosted stats, but hit 100% and you detonate unless your squad stabilizes you. It’s tense, explosive, and forces smart timing every match.

Dual-Driver System

Each class has a pool of specialized abilities. Pick any two before a match and shape your build around your role. Drivers charge during combat, letting you pull off power plays, escapes, ambushes, or team saves. Every loadout feels different, and every match asks you to adapt.

Modes Built for High Stakes

Overload for chaotic energy management.

Team Deathmatch for pure mechanical skill.

Objective modes for coordinated squad play.

Custom matches for whatever ruleset you want.

Exoleague Progression

Climb six competitive ranks. Earn Ascension Points through kills, assists, and objectives. Your performance updates your rank after every match.

A Sci-Fi World in Crisis

Fight across space stations, neon ruins, and collapsing battlegrounds. Vertical layouts, reactive elements, and destructible cover force constant adaptation.

Customization Without Limits

Use any weapon on any character. Add attachments and gadgets to refine your build. Unlock cosmetics as you rise through the league.

Why It Stands Out

Tight shooting. Real strategic depth. Fast rounds with meaningful choices. Overload keeps every fight on the edge of chaos, and the Driver system lets you define how you play. Every match gives you a chance to make something big happen.