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BreakHack header art

BreakHack

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

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Developer
Publisher
Release
September 25, 2018
7 years and 313 days ago
Steam Reviews
5 user reviews5 reviews60.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is BreakHack self-published or published by Oliveshark?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BreakHack and Oliveshark funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BreakHack and Linus Probert?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.

Currently you can play as the Warrior or the Rogue who have different skills and play styles.

Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.

Source code

The source to this game is available on GitHub.