
Break_In
The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
Developer
Publisher
Release
April 29, 2015
11 years and 97 days ago
Steam Reviews
Mixed47 reviews51.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
13 itemsAbout the Game
What is Break_In?
Break_In is a base-building/FPS game where the main aim is to amass the largest amount of money you can, and invest it in defenses, traps, and other security measures to protect the rest of your stash. To do this, you will raid other players' bases and steal directly from their account.
- Build up the defenses on your own safe house to deter other players.
- Attack other players' safe houses and try to make it past their defenses.
- Progress through different types of safe house as you make more and more money.
- Upgrade your own abilities, skills and weapons as you make money.
- No subscription fees, no pay to win, no microtransactions.
Key Features
Although it is very early days, I have a lot of ideas for where I want to go with Break_In. You can expect regular updates on this!
Dynamic
The main strength of Break_In comes from the customization. With a range of bases to take down, and the variety of defenses available for each base, you will very rarely have the same experience twice. Player A may have a handful of badly equipped thugs, while Player B could have highly trained guards, lasers, cameras, and even traps. Every experience will be different and keep you on your toes.
Progression
With Break_In you will start out with next to nothing, just a tiny shack of a safe house and your pistol. You will need to break into other players' bases to take their cash. You will then be able to use this cash to upgrade your own safe house, buy a new safe house, install security measures, hire security, buy new weapons, and much more. And when someone does attempt to break into your safe house, and falls victim to your well positioned camera and backup squad, you'll be notified and receive a percentage of their cash.
No pay2win, no microtransactions, no subscriptions or additional costs.
Goes without saying, really. I have zero intention for Break_In to go this way. Obviously I won't rule out future expansions, but I can promise right now that if the day comes when this project is ready for expansion, it will be sensibly priced and provide a lot of content.