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Brawler Bro's

Brawler Bro’s is an arcade kickboxing beat em up title featuring challenging fights against Ai and human opponents. Each fighters stats are dynamically adapting to the situation of the fight leading to challenging encounters which always leave room for a comeback story of the underdog.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Brawler Bro's and PHOS digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Brawler Bro's and PHOS digital?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

Brawler Bro’s is an arcade kickboxing beat em up title which is taking inspiration from the famous “Fight Night™” series made by EA. As a player you’ll encounter challenging fights against Ai or human opponents based on simple to learn but hard to master fighting mechanics. Tactics and resource management are important aspects as each fighters stats are dynamically adapting to the situation of the fight which lead to variable encounters that feel challenging but always leave room for a comeback story of the underdog.



Brawler Bro’s is currently developed by just two people going by the name “PHOS digital”. The proof of concept demo was developed in just two months during 2021 using the popular Unity 3D engine.

Since it will be a while till we can release the full game, we have setup an early demo build for you to try out. The demo is a very early version and not the full game yet. Be assured to encounter bugs, glitches and faulty balancing. Progression is not really implemented yet and the available content is limit. The game is using flickstick controls - therefore playing with a controller is mandatory at the moment.

The current demo is meant to be viewed as a technical proof of concept version and does not reflect the full quality or content quantity of the final product.