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Bravemech: The Century War

A mecha action-roguelite — one full war campaign per run, solo or in 4-player couch co-op. Command a squadron through Year One of a hundred-year war, build your roster, bury your dead, face nemesis aces who remember your scars, and take your career to the online ranked leaderboards.

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About the Game

A mecha roguelite. One full war, every run.

A mecha action-roguelite: one complete campaign per run. You fly the first year

of a hundred-year war through three theaters, building a squad, burying your dead,

and meeting enemy aces who remember the scars you gave them. Win the year — or

become a name in someone else's dispatch.

The Story

It is called the Century War not because a hundred years have passed, but because everyone who survives the opening already knows what they have started. You start at Year 1.

Key Features

4 player mecha local coop! 
Endure the first year of a 100 year war with friends on the couch! 

One War Per Run

A complete campaign every time — advance sectors, choose docks and events, fight

boss gates, capped by a multi-stage finale. Every decision matters. Every death

sticks. Win or lose, then start again with a new seed and a different war.

100 Original Mecha

Five chassis archetypes across two factions, plus 8 hero-class Bravemech omni-frames

and 8 capital warships. Each frame carries a unique loadout — rifles, blades,

missile pods, repair beams, slow fields, weapon jams, weaken debuffs. Find, buy,

and upgrade them across the campaign.

Nemesis Aces

Enemy pilots that kill your people or merely survive get named, scarred, buffed,

and given a rival palette — then they come back for you, carrying a grudge. The

war has a memory, and it is personal.

A Living Campaign

An story layer narrates your actual war — kills, losses, rivalries,

everything — in instant, authored prose.

Memorial Wall

A cross-run persistent ledger of every pilot who ever flew with you. Wingmen earn

callsigns and epithets, fall in battle, and live on the Wall across every run you

ever play. They are not forgotten.

Tactical Command

HD-2D presentation, a charged Ion Lance buster, and a 2× OVERDRIVE burst. Position your squad, manage ammo, call repairs, and adapt when the line breaks.

Ammo Economy & Supply

All long-range weapons carry limited ammunition. Units must cycle back to their

warship dock to rearm. Supply lines can strangle an offensive faster than any

enemy — in Year One you fight with what you brought.

Assist mode

Hand any sortie to the AI and watch your squad fight it out live. Take over the

instant you want to.

16-Bit Pixel Anime Aesthetic

SNES style — crisp pixel clusters, dithering,

limited vibrant palette, beveled chrome HUD, CRT overlay. Humanoid battle mecha

in gunmetal-steel with warm amber and cyan accents.


What's in Early Access

Bravemech: The Century War is in active development. What's complete and what's coming:

Already in the game (v0.68):

The full Century War campaign: 363 days, 4 acts, 3 theaters

100 mecha

Nemesis ace system with persistent rivalries

7 story types

Memorial Wall cross-run ledger

Ammo economy, repair/debuff systems, Ion Lance, OVERDRIVE

Tactical command UI

Assist Mode

Planned during Early Access:

Additional story types and campaign events

Controller support

More Features
Steam achievements

Soundtrack release

Additional languages (Japanese, Chinese, Korean)