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Bravebones

Bravebones is a stressful anti-stress game. Shoot arrows. Miss everything. Die. Repeat. Auto-shoot included (your mouse will thank you). Short runs, bad decisions, and just one more try.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Bravebones?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Bravebones?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Bravebones self-published or published by Alex Djenkov?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Bravebones and Alex Djenkov funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Bravebones and Alex Djenkov?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Bravebones?Release statusWhether and how the game has been released.

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About the Game

A stressful anti-stress old-school shooter.

No story. No drama. No complicated mechanics. No motion blur. No cinematic camera shaking every two seconds.

Just simple hand-painted visuals, a crossbow, and you trying not to die.

One graveyard. One square map. Endless bad decisions.

Bravebones is a fast-paced survival shooter where you:

  • Spawn

  • Move, aim, and let the game shoot for you (auto-shoot — your mouse will thank you)

  • Or disable it and shoot manually if you prefer

  • Collect souls

  • Make questionable upgrade choices

  • Die anyway

Then you try again.

Heavily inspired by Vampire Survivors — one of the best in the genre (in my opinion) — but with more aiming, more 3D, and probably worse decisions.

Early Access (a.k.a. controlled chaos):

The game will grow over time with new enemies, upgrades, and levels.
Or… it might suddenly become a puzzle game.
(Probably not. But no promises.)