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BOXBOYMAN

This is an experimental game in which you deliver packages to residents in a procedurally generated town.

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Search Google: Who developed BOXBOYMAN?Developer scaleThe operating scale of the game's developer.
Search Google: Who published BOXBOYMAN?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is BOXBOYMAN self-published or published by waxycaps?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is BOXBOYMAN and waxycaps funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for BOXBOYMAN and waxycaps?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of BOXBOYMAN?Release statusWhether and how the game has been released.

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8 items

About the Game

You are BOXBOYMAN.

Your job: receive, drive, deliver, repeat. The packages? Fragile. The clock? Yes. The dogs? A BOXBOYMANs arch nemesis, maybe. Not really, the dogs are not that mean. They are kind of nice actually.

Each play through is procedurally generated for your convenience and discomfort.

Deliver everything without error and mostly intact, beat the timer, keep the van limping along, and you'll move on... to even more boxes. It’s a lifestyle. It’s a game. It's you. It's me. 

It’s BOXBOYMAN.