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Born Without Rights

Born Without Rights is a third-person, story-driven action-adventure with stealth, gunfights, and exploration. Inspired by The Last of Us and Max Payne, experience a tense linear story of survival and resistance in a world without freedom.

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Search Google: Who developed Born Without Rights?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Born Without Rights and Mikhail Shaidulin?Creative controlWho appears to retain creative control of the game.
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About the Game

Born Without Rights is a third-person, story-driven action-adventure game with stealth, gunfights, and exploration. Inspired by the atmosphere and gameplay of The Last of Us and Max Payne, it blends tense encounters, detailed environments, and an engaging narrative.

You play as an ordinary man whose life changes after a chain of events brings him into conflict with an authoritarian regime. From city streets to the hidden basements of the NKVD, you will face danger, build fragile alliances, and experience a story about survival in a world without freedom.

The game is linear, with a strong focus on story, exploration, and gameplay. While the main path is fixed, minor choices can influence dialogue, scenes, and small details of the journey, making the experience more personal.

The gameplay offers a third-person action-adventure experience where you can choose to sneak past enemies, engage in close combat, or take part in tense gunfights using a variety of weapons. Combat is supported by a cover system that allows you to plan your approach in different situations.

The environments are immersive and detailed, taking you across city streets, apartments, NKVD basements, and hidden underground areas. You will meet different characters along the way, including members of the underground resistance, each with their own role in the story.

Some of the game’s mini-stories are inspired by real events, taking influence from both modern struggles and historical moments of censorship and resistance.

The experience is completed with an atmospheric soundtrack and sound design that match the tension, tone, and emotion of the world.