
Developer
Publisher
Release
September 2, 2014
11 years and 337 days ago
Steam Reviews
Mixed503 reviews58.6%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | None has an established public-company or corporate-ownership classification. | |
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | None has an established public-company or corporate-ownership classification. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | None is listed as a separate publisher for this release. |
Media
6 itemsAbout the Game
Borealis is a Zen game focused on measured motion and planning, rather than swift action.
The goal is simple: don't get hit. You have no weapons to fight back though. That would be too easy. In fact, you can't even move very fast. Your only way through is to guide the incoming waves into each-other through subtle and careful shifts. Violence is the last refuge of the incompetent, after all. Better to guide your opponent into destroying itself.
The game is composed of many environments, each of which has a unique style and set of missiles, as well as its own sound profile. Each will require a different strategy, and produces more interesting types of missiles as you advance. All of this is done to a procedurally-generated soundtrack that is completely driven by what happens in the game.
Features:
The goal is simple: don't get hit. You have no weapons to fight back though. That would be too easy. In fact, you can't even move very fast. Your only way through is to guide the incoming waves into each-other through subtle and careful shifts. Violence is the last refuge of the incompetent, after all. Better to guide your opponent into destroying itself.
The game is composed of many environments, each of which has a unique style and set of missiles, as well as its own sound profile. Each will require a different strategy, and produces more interesting types of missiles as you advance. All of this is done to a procedurally-generated soundtrack that is completely driven by what happens in the game.
Features:
- Three gameplay modes: Survival, Score run, and Endless
- Many different moods, which each represent a massive change in gameplay
- Completely procedurally generated, with incredible replay value
- Known to induce meditation-like trances in monkeys*
- *Not actually tested, results may vary.